Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

9.04.2020

♥ 1 3 ♥ 0 0 ♥ 0 7 ♥ 1 4 ♥ 1 5 ♥ Lady'Daes ♥ Star Wars: The Old Republic Logo Fav Icon .ico & .png

The following icons for the video game Star Wars: The Old Republic were recently made by me.  It is then converted into .ico [1], so that it can be used by a shortcut in the Start Menu of the version of Windows 10 used by me.  The first image is a .png file, the second is the .ico file.

The point of this is to be of service to those who happen to like these images & wish to use them for their own shortcut to the video game on whatever version of an operating system that is used by them.

The image itself is a collage image of several other images meshed together.  Paint.net was the photo editing software used by me.

For sharing Gravity, grateful am I.  May the Goddess be asked to alighten a path towards love, joy, & happiness along the self'determined life'cycle chosen by the higher'self of yours, by you, pray do I.

6.29.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 1 0 ♥ 1 1 ♥ Lady'Daes ♥ FallOut VIIXVI Story/Quest/Solo/Single Player Assessment

Unfortunately FVIIXVI will probably end up being one of those predictable situations where, robot/recordings were only great in FIV because they were 'included' in many more quests with N.P.C. interactions that had multiple endings, think do I. Therefore, the recordings added depth to the world and the lack of interaction was easily forgiven, for those who consciously noticed the difference.

The primary problem as percieved by me, is that games from Bethesda Game Studios are renown for being interactive player'driven with multiple endings experiences. That is what their fans want when they play games from B.G.S..  How exactly can our choices effect the 'story' told when your just listening to a robot or 25 year old recordings {in'game story}, inquire do I…?…

For this game to be successful, a comprehensive & massive advertising campaign that attracts an abundantly new and different players of w completely different playstyle is necessary for ZeniMax and Bethesda Game Studios. In addition, Mr. Todd Howard, Mr. Pete Hines, and others need to ✋stop✋, spending so much time trying to placate their existing fan base.

At best, they will likely end up only playing it for one to three months, before returning to Skyrim and FallOut III, New Vegas, and/or FIV; think do I. At worse, B.G.S. & ZeniMax week be seen as 'lying' to their fans. {similar to Electronic Arts' self manifested problems}

Instead, start doing interviews and advertise on platforms frequented by gamers that like games that are closer to Minecraft, than FallOut IV. Their existing most of their current fans may, or may not, take a chance on this experimental game…


As a side tangent, "Holotapes" mean there is at least a holographic recording of the speaker, or even better a recording that replayed a recording in Virtual Reality for the played character. The gamer's experience can be just observing the V.R. recording as in FIII.

At best, they all will be similar in size to T.E.S.O. where the choices are limited in scope and endings, at worse they will be closer to reading diary entries that are without any impact on the world, think do I. However, being wrong would be wonderful, feel do I.

Star Wars: The Old Republic has shown that "storybook M.M.O.R.P.G." games with interacts player'driven quests, can be successful economically, think do I. It would have been 💯full of awe💯 if B.G.S. had chosen to venture into a game that is similar in mechanics to that; Yet uniquely different in genre and feel {As it works be FallOut}, believe do I.

4.23.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 0 6 ♥ 1 9 ♥ MarDuk'Daes ♥ Blizzard Nerfing All InGame Klasses with Global CoolDown

It's funny Blizzard has asked α testers to give the G.C.D. cataclysm a chance, to play with it on α for a bit before during an opinion. They should know that this will get a very negative reaction from most of even casual players. If it is something they are dead set on implementing, then they just need to accept the whining from players and ignore it… unless a specific issue was raised.

Given such communities such as Gnome Sequencer, Blizzard should just accept macros as a thing. It really is similar to the War on Drugs by DistrictofColumbia, meddling with the users is a waste of energy so long as they have so many buffs which exacerbates the desire for macros. 

They only last a short amount of time and some classes have so many the first but might be wearing off by the time you get to the end. Or, a gamer is suck missing whatever the signal is that some unique buff, or debuff, just prokked thus or damage is lower.

They solved this with fancy graphics for the talent buffs but the little ones, such as ones tied to our artifact weapons, or now armor, cab be missed. And Debbie are a whole separate can of worms. It has always been in the game, but they should avoid trying to directly melee with his gamers choose to cope… so long as they're not hacking/cheating.

If they really want to reduce macros then they should consolidate and eliminate most of the macros that exist. That would effectively negate the fundamental desire for macros. Then Overhaul what is left into an A.D.&D.ish system where they counters are simple and universal. By that I mean there would fail to be any of this world that are immune to interrupts.

Their current approaching of meddling with the G.C.D. is foolish if that is their main reason for it being implemented. Foolish because even the current Gnome Sequencer