Showing posts with label Player. Show all posts
Showing posts with label Player. Show all posts

4.30.2020

♥ 1 3 ♥ 0 0 ♥ 0 7 ♥ 0 8 ♥ 0 7 ♥ Ka'Daes ♥ Re: Everreach: Project Eden



The advertising behind Everreach: Project Eden does a great job of saying the lead writer worked on Mass Effect.  Except it fails to actually say that the story is player driven like Mass Effect.  It may seem ironic, or even rather disingenuous, but entirely expected from corporate doublespeak pencil pushers, for the story in Everreach: Project Eden to not have anything to do with player choice.

Steam, says the publisher is having a 40% Sale this weekend, for Everreach: Project Eden.  However, it will need to be much more than a 40% Sale to interest this fan of Mass Effect I & II{1, 2}, for an unknown single release from an untested developer.  Maybe when they cut it to 75% in a few years {hopefully it is that successful}, or it's given to me as a gift by someone, sense it is on my wishlist.  Alternatively, the sale might be more enticing if it was also on GoG's Galaxy.

What corporate company's seem to fail to understand is that all of the old games like Alpha Protocol, Baldur's Gate I, Baldur's Gate II, Claire, Cyberpunk 2077, Detroit: Become Human, Dishonored, Dragon Age: Origins, D. A.: II, D. A.: III, Dreamfall: The Longest Journey, Elder Scrolls Legend Battlespire, Elder Scrolls Adventures Redguard, Elder Scrolls II: Daggerfall, Elder Scrolls III: Morrowind, Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim, Fable I, Fallout I, Fallout II, Fallout III, Fallout IV, Mass Effect I, M. E. II, Outer Worlds, Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous,  Pillars of Eternity I, P. o. E. II: Deadfire Archipelago, Planescape: Torment, Star Wars: Knights of the Old Republic I, S. W.: K. o. t. O. R.: Sith Lords, Star Wars Jedi: Fallen Order, Torment: Tides of Numenera, Tyranny, Witcher I, Witcher: II, Witcher III, Witcher: Thronebreaker, et cetera are abundantly & indomitably able to occupy the entertainment hours for any gamer who likes dynamic worlds with player driven stories in their games.  And that list is just the ones found by me, there are many others not listed or simply unknown to me.  If you know of any leave a link in a comment to this humble post of mine.

So every time they release a Mass Effect: Andromeda, Fallout 76, Star Wars: Battlefront II, et cetera more gamers, than do actually buy their games, instead look for older games that are a known quantity.  They satisfy the craving & are blissfully devoid of the modern micro'transactions that are beloved by Bethesda Game Studios & Electronic Arts.

For sharing Gravity, grateful am I.  May the Goddess be asked to eternally alighten a path towards love, joy, & happiness along the self'determined life'cycle chosen by the Higher'Self of yours, pray do I.

6.29.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 1 0 ♥ 1 1 ♥ Lady'Daes ♥ FallOut VIIXVI Story/Quest/Solo/Single Player Assessment

Unfortunately FVIIXVI will probably end up being one of those predictable situations where, robot/recordings were only great in FIV because they were 'included' in many more quests with N.P.C. interactions that had multiple endings, think do I. Therefore, the recordings added depth to the world and the lack of interaction was easily forgiven, for those who consciously noticed the difference.

The primary problem as percieved by me, is that games from Bethesda Game Studios are renown for being interactive player'driven with multiple endings experiences. That is what their fans want when they play games from B.G.S..  How exactly can our choices effect the 'story' told when your just listening to a robot or 25 year old recordings {in'game story}, inquire do I…?…

For this game to be successful, a comprehensive & massive advertising campaign that attracts an abundantly new and different players of w completely different playstyle is necessary for ZeniMax and Bethesda Game Studios. In addition, Mr. Todd Howard, Mr. Pete Hines, and others need to ✋stop✋, spending so much time trying to placate their existing fan base.

At best, they will likely end up only playing it for one to three months, before returning to Skyrim and FallOut III, New Vegas, and/or FIV; think do I. At worse, B.G.S. & ZeniMax week be seen as 'lying' to their fans. {similar to Electronic Arts' self manifested problems}

Instead, start doing interviews and advertise on platforms frequented by gamers that like games that are closer to Minecraft, than FallOut IV. Their existing most of their current fans may, or may not, take a chance on this experimental game…


As a side tangent, "Holotapes" mean there is at least a holographic recording of the speaker, or even better a recording that replayed a recording in Virtual Reality for the played character. The gamer's experience can be just observing the V.R. recording as in FIII.

At best, they all will be similar in size to T.E.S.O. where the choices are limited in scope and endings, at worse they will be closer to reading diary entries that are without any impact on the world, think do I. However, being wrong would be wonderful, feel do I.

Star Wars: The Old Republic has shown that "storybook M.M.O.R.P.G." games with interacts player'driven quests, can be successful economically, think do I. It would have been 💯full of awe💯 if B.G.S. had chosen to venture into a game that is similar in mechanics to that; Yet uniquely different in genre and feel {As it works be FallOut}, believe do I.