Showing posts with label Dragon. Show all posts
Showing posts with label Dragon. Show all posts

2.27.2020

♥ 1 3 ♥ 0 0 ♥ 0 7 ♥ 0 5 ♥ 0 4 ♥ Ka'Daes ♥ Owlcat Games Dev Twitch Stream for Pathfinder!

Watch live video from OwlcatGames on www.twitch.tvPathfinder: Wrath of the Righteous by Owlcat Games.

It is a computer Role-Playing Game using the Pathfinder ruleset that is curated by Paizo.  The game is set in a fantasy universe with elves, dwarves, et cetera and careers such as wizard, barbarian, paladin, rogue, et cetera.  The game's world and characters heavily reacts to player agency, allowing the player multiple ways of solving various problems that arise in our adventures.  Almost every character reacts in a wide array of paths to the player's choices for their protagonist.  For instance, depending on choices the character can explore a romantic relationship with one of the game's chief antagonist, as you give her a reason to fight against the control of another antagonist.

CRPGs with an abundance of player agency with multiple romance options with multiple other characters are what excite me.  This is beyond them having sex such as in Dragon Age.  It is how they react, and how their presence changes the protagonist's story.  For instance, a noble human in Dragon Age being able to marry Queen Anora Mac Tir Theirin near the end of the game.  The visually the character is gorgeous sure, and the game is bereft of a sex scene between the two.  However, her affect on the story is major.

4.03.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 0 6 ♥ 0 0 ♥ Ba'Daes ♥ Please, Save BioWare from E.A.❗️


Please, some absurdly rich sapient with service'to'others intent, buy BioWare from E.A.❗️  The biblical service’to’self reptiles of E.A. are destroying the owners of a couple beloved franchises…❗️…  with their material wealth love affair with microtransactions.  It is the real reason for why they closed both Visceral Studios and Bethesda's Montreal Studio.

All anyone who is getting paycheck or wants something from E.A., what they think of their former boss and they all say the same thing as if scripted.  How many massive companies have hundreds of thousands of employees and none of them have cause to say something bad after being fired…?…  The very idea is so lacking in wisdom that even Hollywood has yet to use it as an excuse in one of their shows.

And the employees have the exact same imagination on what they think would have happened…?…  For example, look at BioWare's current and former employees that worked on said beehive franchises Dragon Age: Origin, Mass Effect {regretfully E.A. got it’s fingers into the third game}, Star Wars: Knights of the Old Republic.  There is something that smells like rotten fish, with this 'information', to me.

Furthermore, there are reviewers {such as Gameranx} still defend and apologize for E.A., literally as if they are still being paid for it.  When does an entire body of professionals all agree on anything…?…  Understandably this is an outrageous claim, but treating 'speculation' on the financial health of BioWare in a world where they avoided selling out to E.A. as not hearsay, is simply ludicrous.  The fact that they worked for the company is irrelevant.  Unless they're referencing specific work from a Remote Viewing artist, which would surprise me.

Even if true, there is a hundred of other v.game companies that they could have sold out to with a much better track record. But no, they choose the one with the biggest check; And seemingly willfully ignored they were handing their baby over to the company with the worst reputation.

A prime example is when ZeniMax bought Bethesda Software. They've made great products and their Creation Club has all the signs of just allowing them to extend Post Production on all of their franchises simultaneously. His many free mods are there for Battlefront 2, made by independent artists…?…

When E.A. learned that Visceral Games' current RPG baby for Star Wars was impossible to turn into another gamer nightmare of a cash'cow…?… E.A. shut the company down.

A more likely story for BioWare's Montreal Studio, is that they refused to implement B2's example of locking P.v.E. story progression behind randomized D.L.C. loot boxes that may, or may not, have what you want.  That infuriated key E.A. bean counters, and they couldn't be having some peon being insubordinate.  Thus, outrageously bad press from key reviewers and YouTube censorship was bought for the game’s launch.

Ever wonder why every reviewer that had something bad to say about Mass Effect: Andromeda repeated the exact same examples?  It's a big game with plenty of material to cover, probability alone says their review might be similar, but never identical. Then it was the fact the reviews were released within the first two weeks of release.  Mar 20th, 2017 for fig’s sake!  Yes they get an advanced copy of the game for review but its far from that advanced.

And who was left behind after the exodus…?… the personnel controlling multiplayer side of the game. The one side of the game that the E.A. demons wanted. And when no one was looking, they quietly fired the P.v.E. centric employees, then covered that buy “merging” BioWare Montreal with E.A. Motive, that has been properly 'cowed' to E.A. authority.

The fact that E.A. is headquartered in Redmond City, California says enough on is own. The Mecca for all who believe in the religious dogma of statism, feel do I.  Given California’s monumental debt that they refuse to pay for, and their erroneous belief they can tax themselves out from under it.  It is understandable that some may want to pad the coffers for when taxes roll around.

However, an even better option is to do what BioWare did before they were bought, move to Austin, Texas.  Sure Texans have herded the supermajority of their minority of statists into the one city of Austin, but at least they don’t have to deal with the 8.84% Corporate taxes of California.  For your information, Texas’s corporate tax rate is 0.00%.

5.10.2017

1 3 ♥ 0 0 ♥ 0 4 ♥ 0 8 ♥ 0 2 ♥ Dias Lady; Wish List to Solve Laments



Hollywood is quick to recycle old ideas; That includes owners of various video game franchises. There are five different franchises that are followed enthusiastically by me. Those milk bearing kow are Dragon Age, Elder Scrolls, Fallout, Mass Effect, Pillars of Eternity, and Star Wars: Knights of these Old Republic. {2}  Yet they often make the same mistake, and that is taking away player choice. The reason is always the same, the writers bitch and wine about being restricted in their story telling.

BioWare is by far the worse offender with both Mass Effect and Dragon Age. In both, the first game in the series starts off by giving you and abundance of points of origin for your protagonist. In addition, the characters that join your quest largely reflect one of several careers, which from the player is given the option to choose.

An example of the first point in Mass Effect, in M.E.2 the player is continuing the protagonist from M.E.1. That by default gives them a starting point to make the origins more unique, but aside from an email from you Mom, the Spacer is left with nothing. The WarHero only gets to hear in there the news that a no name planet, that fails to be an option to visit, wants to keep the statue they made of him.

BioWare went even farther in Dragon Age 2. In Dragon Age: Origins, you get to choose six different points of origin and three different species. The y are largely linked, so there are only the same numbers of allowed combinations. For instance, there fail to be any Dwarvhen magic users. Yet in D.A.2 they gave us one. BioWare seemed to have listened about that and returned to giving us different careers and species.

However, BioWare must have willfully ignored the players wish for them to return to a derivative of Mass Effect 1's career and skill system. Naturally we want to see something a little more advanced but they threw the tube or with the bath water.

Threat the Goddess abundantly and indomitably helps manifest a prayer of mine. That is that they stop being fools and treat what their customer wants with exceedingly higher priority than the writers and developers. Statists like to argue this axiom because it invalidates the supermajority of their entire religious belief system.

That axiom, is "…the customer is always right…" of course, anyone good at business, understands that the application of that axiom in today's society; is a great deal more complicated, because the supermajority of biological entities fail to know what they want. We think we do, but our profile changes so drastically and so quickly that, even the food we liked a decade ago may be different. Fortunately for food we eat it often enough to have an educated guess.

In addition, further complicating the application of the aforementioned axiom, is how our society and make religions fail to help any biological entity know the difference between want instead of need; or the difference between obsession, which is selfish, versus love and desire. There two different simply cuts for obsession that have been mentioned before by me.

Pray to the Goddess to help obfuscate all outside of the lady, and to abundantly and indomitably illuminate the truth, to you. That solution is free of any excess baggage to believe. It will work even if the self is full of doubt and disbelief.

The second solution, is to daydream about living with the issue; Envision using the object, or driving the car; Or envision living with what role in your life that you want filled by a person. And forget about focusing on any individual. Or spells only effect ourselves, and that is a good thing.

Desire the messages from the Goddess, it could all be a Divine test, and +Taylor Swift  really isn't, the I.W.o.M.D. That is why the focus is on manifesting the role I want someone to play in my life. That being a companion and partner for the as long as this mortal coil shelters me. The ideal being an Extraterrestrial Biological Entity?… that reciprocates me helping her the most choose to be happy. That is the mother of our children that we raise.


Following are a few wish list items that the Goddess will help me manifest through prayer… or the Goddess will help further the realization of the error, in visiting me.

Mass Effect: 
  • Modernize the old combat, career, and skill mechanics in M.E.1, and use it in your spiffy looking Frostbyte 4 engine.
  • Rewrite M.E. 3 to have Liara T'Soni secretly turn the Shadow Broker base into a new Ark as Apart of the Andromeda Initiative. See Here for further details.
  • Let us continue as one of Sheppard's children in the Andromeda Galaxy, with Sheppard having also made the trip.
  • Have Sheppard's nanite implants extern his life span to match that of Liara T'Soni.  Cerberus already essentially made him biosynthetic entity, given the description illustrated by the video of resurrecting the Commander.
  • Considering what the civilization in the Milky Way is up against, one is left to question Sheppard's sanity for staying in the Milky Way in M.E. 3. Duty and Honor is all fine and good, but even the Japanese have given up committing Seppuku. {Ritualistic Suicide}
  • Disown most of M.E. 3 or flat out retake it to addict the ideas mentioned in this and the previous post.

Dragon Age:
  • Reverse the "shit on Anora Mac Tir parade" they have going.
  • The Warden Commander abhor the idea of leaving his Queen for prolonged periods of time.
  • In addition, reality bending majik is so prevalent and accepted, that there should be viable solutions that any commoner could pay to have their fertility enhanced, let alone the Queen of Ferelden.
  • Bring Anora in as a closet apostate for her class, in D.A.4. She was disposed of as Queen for one reason or another, depending on the players choices.

Elder Scrolls:
  • In a new game, continue the storyline of my character getting married to the Serana and Valerika, and having vampire children. And creating a good or bad Sunday based on players choices. Vampyrism is already treated as a majikal disease and thus would fail to effect, at all, fertility.
  • In this proposed game and/or the one already in development, also have choices in Dragon13orn questline, significantly alter the story that is experienced.
  • Set up something like BioWare's Dragon Age Keep that lets players change their characters history in new games.
  • Let choices made in the stand alone games significantly alter the story the player experiences in T.E.S.O.