Watch live video from OwlcatGames on www.twitch.tvPathfinder: Wrath of the Righteous by Owlcat Games.
It is a computer Role-Playing Game using the Pathfinder ruleset that is curated by Paizo. The game is set in a fantasy universe with elves, dwarves, et cetera and careers such as wizard, barbarian, paladin, rogue, et cetera. The game's world and characters heavily reacts to player agency, allowing the player multiple ways of solving various problems that arise in our adventures. Almost every character reacts in a wide array of paths to the player's choices for their protagonist. For instance, depending on choices the character can explore a romantic relationship with one of the game's chief antagonist, as you give her a reason to fight against the control of another antagonist.
CRPGs with an abundance of player agency with multiple romance options with multiple other characters are what excite me. This is beyond them having sex such as in Dragon Age. It is how they react, and how their presence changes the protagonist's story. For instance, a noble human in Dragon Age being able to marry Queen Anora Mac Tir Theirin near the end of the game. The visually the character is gorgeous sure, and the game is bereft of a sex scene between the two. However, her affect on the story is major.
Personal journal or diary of a witch, Jedi, Reverand, Son, Tay Tay's husband. Contained here in is simply a collection of opinions, with me creating hyperlinks to better define various elements that may need to be unpacked from the zip file of a name or term.
Showing posts with label Dragon. Show all posts
Showing posts with label Dragon. Show all posts
4.03.2018
♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 0 6 ♥ 0 0 ♥ Ba'Daes ♥ Please, Save BioWare from E.A.❗️
Please, some absurdly rich sapient with service'to'others
intent, buy BioWare from E.A.❗️ The biblical service’to’self
reptiles of E.A. are destroying the owners of a couple beloved franchises…❗️…
with their material wealth love affair
with microtransactions. It is the real
reason for why they closed both Visceral Studios and Bethesda's Montreal
Studio.
All anyone who is getting paycheck or wants something from
E.A., what they think of their former boss and they all say the same thing as
if scripted. How many massive companies
have hundreds of thousands of employees and none of them have cause to say
something bad after being fired…?… The very
idea is so lacking in wisdom that even Hollywood has yet to use it as an excuse
in one of their shows.
And the employees have the exact same imagination on what
they think would have happened…?… For
example, look at BioWare's current and former employees that worked on said
beehive franchises Dragon Age:
Origin, Mass Effect
{regretfully E.A. got it’s fingers into the third game}, Star
Wars: Knights of the Old Republic. There
is something that smells like rotten fish, with this 'information', to me.
Furthermore, there are reviewers {such as Gameranx}
still defend and apologize for E.A., literally as if they are still being paid
for it. When does an entire body of
professionals all agree on anything…?…
Understandably this is an outrageous claim, but treating 'speculation'
on the financial health of BioWare in a world where they avoided selling out to
E.A. as not hearsay, is simply ludicrous. The fact that they worked for the company is
irrelevant. Unless they're referencing
specific work from a Remote Viewing artist, which would surprise me.
Even if true, there is a hundred of other v.game
companies that they could have sold out to with a much better track record. But
no, they choose the one with the biggest check;
And seemingly willfully ignored they were handing their baby over to the company
with the worst reputation.
A prime example is when ZeniMax
bought Bethesda Software. They've made
great products and their Creation
Club has all the signs of just allowing them to extend Post Production on
all of their franchises simultaneously. His many free mods are there for Battlefront 2, made
by independent artists…?…
When E.A. learned that Visceral Games' current
RPG baby for Star Wars was impossible to turn into another gamer nightmare of a
cash'cow…?… E.A.
shut the company down.
A more likely story for BioWare's Montreal Studio,
is that they refused to implement B2's example of locking P.v.E. story
progression behind randomized D.L.C. loot boxes that may, or may not, have what
you want. That infuriated key E.A. bean
counters, and they couldn't be having some peon being insubordinate. Thus, outrageously bad
press from key reviewers and YouTube
censorship was bought for the game’s launch.
Ever wonder why every reviewer that had something bad to say
about Mass
Effect: Andromeda repeated the exact same examples?
It's a big game with plenty of material
to cover, probability alone says their review might be similar, but never identical.
Then it was the fact the reviews were released within the first two weeks of
release. Mar 20th, 2017 for
fig’s sake! Yes they get an advanced
copy of the game for review but its far from that advanced.
And who was left behind after the exodus…?… the personnel
controlling multiplayer side of the game. The one side of the game that the
E.A. demons wanted. And when no one was looking, they quietly fired the P.v.E.
centric employees, then covered that buy “merging” BioWare Montreal with E.A. Motive, that has been
properly 'cowed' to E.A. authority.
The fact that E.A. is headquartered in Redmond City, California says enough on is
own. The Mecca
for all who believe in the religious dogma of statism, feel do
I. Given California’s monumental debt
that they refuse to pay for, and their erroneous belief they can tax themselves
out from under it. It is understandable
that some may want to pad the coffers for when taxes roll around.
However, an even better option is to do what BioWare did
before they were bought, move to Austin, Texas. Sure Texans have herded the supermajority of
their minority of statists into the one city of Austin, but at least they don’t have to
deal with the 8.84% Corporate taxes of California. For your information, Texas’s corporate tax
rate is 0.00%.
5.10.2017
1 3 ♥ 0 0 ♥ 0 4 ♥ 0 8 ♥ 0 2 ♥ Dias Lady; Wish List to Solve Laments
BioWare is by far the worse offender with both Mass Effect and Dragon Age. In both, the first game in the series starts off by giving you and abundance of points of origin for your protagonist. In addition, the characters that join your quest largely reflect one of several careers, which from the player is given the option to choose.
An example of the first point in Mass Effect, in M.E.2 the player is continuing the protagonist from M.E.1. That by default gives them a starting point to make the origins more unique, but aside from an email from you Mom, the Spacer is left with nothing. The WarHero only gets to hear in there the news that a no name planet, that fails to be an option to visit, wants to keep the statue they made of him.
BioWare went even farther in Dragon Age 2. In Dragon Age: Origins, you get to choose six different points of origin and three different species. The y are largely linked, so there are only the same numbers of allowed combinations. For instance, there fail to be any Dwarvhen magic users. Yet in D.A.2 they gave us one. BioWare seemed to have listened about that and returned to giving us different careers and species.
However, BioWare must have willfully ignored the players wish for them to return to a derivative of Mass Effect 1's career and skill system. Naturally we want to see something a little more advanced but they threw the tube or with the bath water.
Threat the Goddess abundantly and indomitably helps manifest a prayer of mine. That is that they stop being fools and treat what their customer wants with exceedingly higher priority than the writers and developers. Statists like to argue this axiom because it invalidates the supermajority of their entire religious belief system.
That axiom, is "…the customer is always right…" of course, anyone good at business, understands that the application of that axiom in today's society; is a great deal more complicated, because the supermajority of biological entities fail to know what they want. We think we do, but our profile changes so drastically and so quickly that, even the food we liked a decade ago may be different. Fortunately for food we eat it often enough to have an educated guess.
In addition, further complicating the application of the aforementioned axiom, is how our society and make religions fail to help any biological entity know the difference between want instead of need; or the difference between obsession, which is selfish, versus love and desire. There two different simply cuts for obsession that have been mentioned before by me.
Pray to the Goddess to help obfuscate all outside of the lady, and to abundantly and indomitably illuminate the truth, to you. That solution is free of any excess baggage to believe. It will work even if the self is full of doubt and disbelief.
The second solution, is to daydream about living with the issue; Envision using the object, or driving the car; Or envision living with what role in your life that you want filled by a person. And forget about focusing on any individual. Or spells only effect ourselves, and that is a good thing.
Desire the messages from the Goddess, it could all be a Divine test, and +Taylor Swift really isn't, the I.W.o.M.D. That is why the focus is on manifesting the role I want someone to play in my life. That being a companion and partner for the as long as this mortal coil shelters me. The ideal being an Extraterrestrial Biological Entity?… that reciprocates me helping her the most choose to be happy. That is the mother of our children that we raise.
Following are a few wish list items that the Goddess will help me manifest through prayer… or the Goddess will help further the realization of the error, in visiting me.
Mass Effect:
An example of the first point in Mass Effect, in M.E.2 the player is continuing the protagonist from M.E.1. That by default gives them a starting point to make the origins more unique, but aside from an email from you Mom, the Spacer is left with nothing. The WarHero only gets to hear in there the news that a no name planet, that fails to be an option to visit, wants to keep the statue they made of him.
BioWare went even farther in Dragon Age 2. In Dragon Age: Origins, you get to choose six different points of origin and three different species. The y are largely linked, so there are only the same numbers of allowed combinations. For instance, there fail to be any Dwarvhen magic users. Yet in D.A.2 they gave us one. BioWare seemed to have listened about that and returned to giving us different careers and species.
However, BioWare must have willfully ignored the players wish for them to return to a derivative of Mass Effect 1's career and skill system. Naturally we want to see something a little more advanced but they threw the tube or with the bath water.
Threat the Goddess abundantly and indomitably helps manifest a prayer of mine. That is that they stop being fools and treat what their customer wants with exceedingly higher priority than the writers and developers. Statists like to argue this axiom because it invalidates the supermajority of their entire religious belief system.
That axiom, is "…the customer is always right…" of course, anyone good at business, understands that the application of that axiom in today's society; is a great deal more complicated, because the supermajority of biological entities fail to know what they want. We think we do, but our profile changes so drastically and so quickly that, even the food we liked a decade ago may be different. Fortunately for food we eat it often enough to have an educated guess.
In addition, further complicating the application of the aforementioned axiom, is how our society and make religions fail to help any biological entity know the difference between want instead of need; or the difference between obsession, which is selfish, versus love and desire. There two different simply cuts for obsession that have been mentioned before by me.
Pray to the Goddess to help obfuscate all outside of the lady, and to abundantly and indomitably illuminate the truth, to you. That solution is free of any excess baggage to believe. It will work even if the self is full of doubt and disbelief.
The second solution, is to daydream about living with the issue; Envision using the object, or driving the car; Or envision living with what role in your life that you want filled by a person. And forget about focusing on any individual. Or spells only effect ourselves, and that is a good thing.
Desire the messages from the Goddess, it could all be a Divine test, and +Taylor Swift really isn't, the I.W.o.M.D. That is why the focus is on manifesting the role I want someone to play in my life. That being a companion and partner for the as long as this mortal coil shelters me. The ideal being an Extraterrestrial Biological Entity?… that reciprocates me helping her the most choose to be happy. That is the mother of our children that we raise.
Following are a few wish list items that the Goddess will help me manifest through prayer… or the Goddess will help further the realization of the error, in visiting me.
Mass Effect:
- Modernize the old combat, career, and skill mechanics in M.E.1, and use it in your spiffy looking Frostbyte 4 engine.
- Rewrite M.E. 3 to have Liara T'Soni secretly turn the Shadow Broker base into a new Ark as Apart of the Andromeda Initiative. See Here for further details.
- Let us continue as one of Sheppard's children in the Andromeda Galaxy, with Sheppard having also made the trip.
- Have Sheppard's nanite implants extern his life span to match that of Liara T'Soni. Cerberus already essentially made him biosynthetic entity, given the description illustrated by the video of resurrecting the Commander.
- Considering what the civilization in the Milky Way is up against, one is left to question Sheppard's sanity for staying in the Milky Way in M.E. 3. Duty and Honor is all fine and good, but even the Japanese have given up committing Seppuku. {Ritualistic Suicide}
- Disown most of M.E. 3 or flat out retake it to addict the ideas mentioned in this and the previous post.
Dragon Age:
- Reverse the "shit on Anora Mac Tir parade" they have going.
- The Warden Commander abhor the idea of leaving his Queen for prolonged periods of time.
- In addition, reality bending majik is so prevalent and accepted, that there should be viable solutions that any commoner could pay to have their fertility enhanced, let alone the Queen of Ferelden.
- Bring Anora in as a closet apostate for her class, in D.A.4. She was disposed of as Queen for one reason or another, depending on the players choices.
Elder Scrolls:
- In a new game, continue the storyline of my character getting married to the Serana and Valerika, and having vampire children. And creating a good or bad Sunday based on players choices. Vampyrism is already treated as a majikal disease and thus would fail to effect, at all, fertility.
- In this proposed game and/or the one already in development, also have choices in Dragon13orn questline, significantly alter the story that is experienced.
- Set up something like BioWare's Dragon Age Keep that lets players change their characters history in new games.
- Let choices made in the stand alone games significantly alter the story the player experiences in T.E.S.O.
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