Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts

2.27.2020

♥ 1 3 ♥ 0 0 ♥ 0 7 ♥ 0 5 ♥ 0 4 ♥ Ka'Daes ♥ Owlcat Games Dev Twitch Stream for Pathfinder!

Watch live video from OwlcatGames on www.twitch.tvPathfinder: Wrath of the Righteous by Owlcat Games.

It is a computer Role-Playing Game using the Pathfinder ruleset that is curated by Paizo.  The game is set in a fantasy universe with elves, dwarves, et cetera and careers such as wizard, barbarian, paladin, rogue, et cetera.  The game's world and characters heavily reacts to player agency, allowing the player multiple ways of solving various problems that arise in our adventures.  Almost every character reacts in a wide array of paths to the player's choices for their protagonist.  For instance, depending on choices the character can explore a romantic relationship with one of the game's chief antagonist, as you give her a reason to fight against the control of another antagonist.

CRPGs with an abundance of player agency with multiple romance options with multiple other characters are what excite me.  This is beyond them having sex such as in Dragon Age.  It is how they react, and how their presence changes the protagonist's story.  For instance, a noble human in Dragon Age being able to marry Queen Anora Mac Tir Theirin near the end of the game.  The visually the character is gorgeous sure, and the game is bereft of a sex scene between the two.  However, her affect on the story is major.

6.29.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 1 0 ♥ 1 1 ♥ Lady'Daes ♥ FallOut VIIXVI Story/Quest/Solo/Single Player Assessment

Unfortunately FVIIXVI will probably end up being one of those predictable situations where, robot/recordings were only great in FIV because they were 'included' in many more quests with N.P.C. interactions that had multiple endings, think do I. Therefore, the recordings added depth to the world and the lack of interaction was easily forgiven, for those who consciously noticed the difference.

The primary problem as percieved by me, is that games from Bethesda Game Studios are renown for being interactive player'driven with multiple endings experiences. That is what their fans want when they play games from B.G.S..  How exactly can our choices effect the 'story' told when your just listening to a robot or 25 year old recordings {in'game story}, inquire do I…?…

For this game to be successful, a comprehensive & massive advertising campaign that attracts an abundantly new and different players of w completely different playstyle is necessary for ZeniMax and Bethesda Game Studios. In addition, Mr. Todd Howard, Mr. Pete Hines, and others need to ✋stop✋, spending so much time trying to placate their existing fan base.

At best, they will likely end up only playing it for one to three months, before returning to Skyrim and FallOut III, New Vegas, and/or FIV; think do I. At worse, B.G.S. & ZeniMax week be seen as 'lying' to their fans. {similar to Electronic Arts' self manifested problems}

Instead, start doing interviews and advertise on platforms frequented by gamers that like games that are closer to Minecraft, than FallOut IV. Their existing most of their current fans may, or may not, take a chance on this experimental game…


As a side tangent, "Holotapes" mean there is at least a holographic recording of the speaker, or even better a recording that replayed a recording in Virtual Reality for the played character. The gamer's experience can be just observing the V.R. recording as in FIII.

At best, they all will be similar in size to T.E.S.O. where the choices are limited in scope and endings, at worse they will be closer to reading diary entries that are without any impact on the world, think do I. However, being wrong would be wonderful, feel do I.

Star Wars: The Old Republic has shown that "storybook M.M.O.R.P.G." games with interacts player'driven quests, can be successful economically, think do I. It would have been 💯full of awe💯 if B.G.S. had chosen to venture into a game that is similar in mechanics to that; Yet uniquely different in genre and feel {As it works be FallOut}, believe do I.

4.03.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 0 6 ♥ 0 0 ♥ Ba'Daes ♥ Please, Save BioWare from E.A.❗️


Please, some absurdly rich sapient with service'to'others intent, buy BioWare from E.A.❗️  The biblical service’to’self reptiles of E.A. are destroying the owners of a couple beloved franchises…❗️…  with their material wealth love affair with microtransactions.  It is the real reason for why they closed both Visceral Studios and Bethesda's Montreal Studio.

All anyone who is getting paycheck or wants something from E.A., what they think of their former boss and they all say the same thing as if scripted.  How many massive companies have hundreds of thousands of employees and none of them have cause to say something bad after being fired…?…  The very idea is so lacking in wisdom that even Hollywood has yet to use it as an excuse in one of their shows.

And the employees have the exact same imagination on what they think would have happened…?…  For example, look at BioWare's current and former employees that worked on said beehive franchises Dragon Age: Origin, Mass Effect {regretfully E.A. got it’s fingers into the third game}, Star Wars: Knights of the Old Republic.  There is something that smells like rotten fish, with this 'information', to me.

Furthermore, there are reviewers {such as Gameranx} still defend and apologize for E.A., literally as if they are still being paid for it.  When does an entire body of professionals all agree on anything…?…  Understandably this is an outrageous claim, but treating 'speculation' on the financial health of BioWare in a world where they avoided selling out to E.A. as not hearsay, is simply ludicrous.  The fact that they worked for the company is irrelevant.  Unless they're referencing specific work from a Remote Viewing artist, which would surprise me.

Even if true, there is a hundred of other v.game companies that they could have sold out to with a much better track record. But no, they choose the one with the biggest check; And seemingly willfully ignored they were handing their baby over to the company with the worst reputation.

A prime example is when ZeniMax bought Bethesda Software. They've made great products and their Creation Club has all the signs of just allowing them to extend Post Production on all of their franchises simultaneously. His many free mods are there for Battlefront 2, made by independent artists…?…

When E.A. learned that Visceral Games' current RPG baby for Star Wars was impossible to turn into another gamer nightmare of a cash'cow…?… E.A. shut the company down.

A more likely story for BioWare's Montreal Studio, is that they refused to implement B2's example of locking P.v.E. story progression behind randomized D.L.C. loot boxes that may, or may not, have what you want.  That infuriated key E.A. bean counters, and they couldn't be having some peon being insubordinate.  Thus, outrageously bad press from key reviewers and YouTube censorship was bought for the game’s launch.

Ever wonder why every reviewer that had something bad to say about Mass Effect: Andromeda repeated the exact same examples?  It's a big game with plenty of material to cover, probability alone says their review might be similar, but never identical. Then it was the fact the reviews were released within the first two weeks of release.  Mar 20th, 2017 for fig’s sake!  Yes they get an advanced copy of the game for review but its far from that advanced.

And who was left behind after the exodus…?… the personnel controlling multiplayer side of the game. The one side of the game that the E.A. demons wanted. And when no one was looking, they quietly fired the P.v.E. centric employees, then covered that buy “merging” BioWare Montreal with E.A. Motive, that has been properly 'cowed' to E.A. authority.

The fact that E.A. is headquartered in Redmond City, California says enough on is own. The Mecca for all who believe in the religious dogma of statism, feel do I.  Given California’s monumental debt that they refuse to pay for, and their erroneous belief they can tax themselves out from under it.  It is understandable that some may want to pad the coffers for when taxes roll around.

However, an even better option is to do what BioWare did before they were bought, move to Austin, Texas.  Sure Texans have herded the supermajority of their minority of statists into the one city of Austin, but at least they don’t have to deal with the 8.84% Corporate taxes of California.  For your information, Texas’s corporate tax rate is 0.00%.

3.27.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 0 5 ♥ 1 6 ♥ Sol'Daes ♥ FallOut V: San Franscico & Mazzer Affekt III



FallOut 5: San Francisco by Obsidian… 'cause that is where Obsidian said they would take another game if Bethesda asked

It is obvious ZeniMax has a hard on for keeping their franchises in house, but they really should let Obsidian Entertainment run will that. They already proved their audiences as very similar and having two video game studios working on two different games of the same franchise is easy to see happening after FallOut 4's sales numbers.

Then FoxNext Game announces one of their studios is making Mazzer Effekt III, with Drew Karpyshyn back at the helm. It will be based off of script for Alien III by William Gibson.

3.04.2018

♥ 1 3 ♥ 0 0 ♥ 0 5 ♥ 0 5 ♥ 0 0 ♥ Ka'Daes ♥ Fallout 4's Early History & Minimal Population Size with a Sustainable Gene Pool

In Bethesda's has created a surprisingly compelling 'verse with it's Fallout franchise;  About which players like to think and speculate.  Below is speculation on the events that lead up to what became the second Great War.  I call it the second, because it had very little to do with either phase of the first.

Hypothetically, the main divergence in Fallout's history is from the end of the second phase of the first Great War, feel do I.  The only reason for the U.S. society to be stuck in the 1950s-60s is if around that time U.S.S.R.'s Project Venona was experiencing major success in turning the U.S. into a statist empire.  The factions in America that cherish liberty, would then chose to 'evolve' China into what is their ideal home.

In a world where they were fully successful, they likely would have amended a new Bill of Rights to include prohibiting the government from claiming 'property' from private citizens and enterprises.  They wanted to the first time, but they were afraid it would encourage 'slavery' to last longer in the Americas.

That would leave China in a problematic situation, as their government would be 'changing' much too slowly to allow for a Free Market to solve their energy, or later their war'time economic, crisis.  However, the changes would exacerbate the 'demand' and thus the prices would be artificially, though temporarily, inflated.

This scenario is only true because governments generically abhor 'giving up' power, after they take it.  MoreOver, it would be very ironic if the last president was turned into a ghoul❗️😅

The reason this hypothesis is favored by me, is because it is very ironic to have the U.S. become its own antithesis.

A reason for the U.S. to have start the second Great War is pure arrogance.  The Enclave could have just convinced their P.o.t.U.S. that their technology would 'prevent' any of China's I.C.B.M.'s from landing a nuke on American soil.  Where as, similar to the war with Japan, nuking key areas of China could make the job of taking mainland China a lot less costly in American lives.  The Enclave already convinced P.o.t.U.S. Richardson to sequester himself in their own private "vault" a full year before the nuclear exchange occurred.  {An oil platform in the Pacific off the coast of California.}

Another sign of America being 'changed' is the level of Cronyism of major companies such as Vault'tec and Nuka'Cola, think do I.  Sure our reality has Cronyism too, but to the level of building hundreds of Vaults?  Only a limited portion of the population in a Free Market could afford such an insurance policy.  And consumers would have a lot more control over their 'insurance policy' than the what Bethesda has displayed in their Fallout games and life in the Vaults.

A basic rule of thumb, is it would take 13k-39k humans to maintain a gene pool of sufficient size to insure a future for the species. Any less introduces a risk to systemic failure of the end populations' gene pool, and that is far from pretty.  Far from a world you want to leave for your great grand children to inherit.  Predictably, Hollywood is unable to accept approaching the question with the scientific method, and thus the latest number they like to throw around is 160.  Which is outrageously funny because it is horrendously and comically erroneous, think do I.