4.05.2020

♥ 1 3 ♥ 0 0 ♥ 0 7 ♥ 0 7 ♥ 0 3 ♥ Tiamat'Daes ♥ Re: Blizzard Entertainment’s World of Warcraft

        Blizzard will see success when they align the mechanics of both player characters and non-player characters as they do in pencil’n’paper games such as Dungeons & Dragons, think do I. An excellent example is Owlcat’s Pathfinder: Kingmaker.

        Kingmaker is wildly popular despite it being a single player game, because all characters experience the same set of rules and physics, think do I.  Every character has primary stats, just as seen in past iterations of World of Warcraft.  Using fire attack against a fire elemental heals them.  Attacking undead with necromancy heals them.  Naturally those two examples also have elemental pillars they are weak against, such as water/ice and holy/fire for those two cases.

        In Blizzard’s World of Warcraft, enemies are always cheating against a player.  That is the enemy ignores rules to which a player’s avatar must adhere. The developers probably think they have to in order to compensate for player ingenuity; However, that is wrong, feel do I. Programing an enemy to cheat only frustrates players without them a way to mitigate or deal with said frustration.  That frustration leads to the player finding some other game to spend time with such as Owlcat’s Pathfinder: Wrath of the Righteous or CD Projekt Red’s Cyberpunk 2077 or their Witcher III.

        For sharing Gravity, grateful am I. For the Goddess to be allowed to alighten a path towards love, joy, & happiness along the self’determined life’cycle chosen by the Higher’Self of yours, pray do I.

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